using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	public partial class HitHurtBox : GamePlayObject
	{
		public GameObject Owner;
		
		private Collider2D mCollider2D;

		private void Awake()
		{
			mCollider2D = GetComponent<Collider2D>();
		}
		void Start()
		{
			if (Owner == null)
			{
				Owner = transform.parent.gameObject;
			}
		}

		protected override Collider2D collider2d => mCollider2D;
	
	}
}
